- #version 430
- layout (vertices = 1) out;
- uniform int splits;
- void main(void) {
- gl_TessLevelOuter[0] = splits;
- gl_TessLevelOuter[1] = splits;
- gl_TessLevelOuter[2] = splits;
- gl_TessLevelOuter[3] = splits;
- gl_TessLevelInner[0] = splits;
- gl_TessLevelInner[1] = splits;
- }
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