#ifndef TEXTURE_3D_H #define TEXTURE_3D_H #include class Texture3D final { GLuint texture; public: Texture3D(); ~Texture3D(); Texture3D(const Texture3D&) = delete; Texture3D(Texture3D&&) = delete; Texture3D& operator=(const Texture3D&) = delete; Texture3D& operator=(Texture3D&&) = delete; void setData(int width, int height, int depth, void* data); void bindTo(int unit) const; }; #endif