#include "gaming-core/input/Buttons.h" #include "gaming-core/utils/Clock.h" #include "gaming-core/wrapper/GL.h" #include "gaming-core/wrapper/GLEW.h" #include "gaming-core/wrapper/GLFW.h" #include "gaming-core/wrapper/Window.h" #include "gaming-core/wrapper/WindowOptions.h" void updateSize(const Window& window, Size& size) { Size newSize = window.getSize(); if(newSize.width != size.width || newSize.height != size.height) { size = newSize; GL::setViewport(size.width, size.height); } } int main() { if(GLFW::init()) { return 0; } Size size(1024, 620); WindowOptions options(4, 0, size, false, "test"); Window window(options); if(window.hasError() || GLEW::init()) { return 0; } Buttons buttons(window); Clock fps; window.show(); GL::checkAndPrintError("setup error"); const Clock::Nanos nanosPerTick = 50000000; Clock::Nanos lag = 0; while(!window.shouldClose()) { GL::checkAndPrintError("loop error"); updateSize(window, size); // call render tick: static_cast (lag) / nanosPerTick; window.swapBuffers(); lag += fps.update(); while(lag >= nanosPerTick) { lag -= nanosPerTick; buttons.tick(); // call game tick } glfwPollEvents(); } return 0; }