project('spg project', 'cpp') sources = ['Main.cpp', 'Game.cpp', 'MarchingCubes.cpp', 'LayeredFramebuffer.cpp', 'Texture3D.cpp', 'gaming-core/utils/Size.cpp', 'gaming-core/utils/Clock.cpp', 'gaming-core/utils/Random.cpp', 'gaming-core/utils/Error.cpp', 'gaming-core/wrapper/GL.cpp', 'gaming-core/rendering/Window.cpp', 'gaming-core/rendering/WindowOptions.cpp', 'gaming-core/rendering/Shader.cpp', 'gaming-core/rendering/VertexBuffer.cpp', 'gaming-core/rendering/Attributes.cpp', 'gaming-core/rendering/Texture.cpp', 'gaming-core/rendering/TextureFormat.cpp', 'gaming-core/rendering/FileTexture.cpp', 'gaming-core/images/PNGReader.cpp', 'gaming-core/math/Frustum.cpp', 'gaming-core/math/Plane.cpp', 'gaming-core/math/Matrix.cpp', 'gaming-core/math/Quaternion.cpp', 'gaming-core/math/Vector.cpp', 'gaming-core/input/TextInput.cpp', 'gaming-core/input/Button.cpp', 'gaming-core/input/Buttons.cpp'] glewDep = dependency('glew') glfwDep = dependency('glfw3') pngDep = dependency('libpng') executable('demo', sources: sources, dependencies : [glewDep, glfwDep, pngDep], include_directories : include_directories('gaming-core'), cpp_args: ['-Wall', '-Wextra', '-pedantic', '-Werror'])