FontRenderer.java 8.3 KB

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  1. package me.hammerle.snuviengine.api;
  2. import java.nio.ByteBuffer;
  3. import me.hammerle.snuviengine.util.Rectangle;
  4. import me.hammerle.snuviengine.util.Color;
  5. import org.lwjgl.BufferUtils;
  6. import static org.lwjgl.opengl.GL11.*;
  7. import static org.lwjgl.opengl.GL15.*;
  8. import static org.lwjgl.opengl.GL20.*;
  9. import static org.lwjgl.opengl.GL30.*;
  10. public class FontRenderer
  11. {
  12. private final static Texture FONT_TEXTURE = new Texture("font.png");
  13. public static final char COLOR_CHAR = '&';
  14. private static final float[] COLORS = new float[128];
  15. private static final float[] DARK_COLORS = new float[128];
  16. private static final int FONT_SIZE = 8;
  17. private static final int LINE_STEP = 1;
  18. private static final float SHADOW_STEP = 1f;
  19. static
  20. {
  21. COLORS['0'] = Float.intBitsToFloat(Color.get(0, 0, 0));
  22. COLORS['1'] = Float.intBitsToFloat(Color.get(0, 0, 170));
  23. COLORS['2'] = Float.intBitsToFloat(Color.get(0, 170, 0));
  24. COLORS['3'] = Float.intBitsToFloat(Color.get(0, 170, 170));
  25. COLORS['4'] = Float.intBitsToFloat(Color.get(170, 0, 0));
  26. COLORS['5'] = Float.intBitsToFloat(Color.get(170, 0, 170));
  27. COLORS['6'] = Float.intBitsToFloat(Color.get(255, 170, 0));
  28. COLORS['7'] = Float.intBitsToFloat(Color.get(170, 170, 170));
  29. COLORS['8'] = Float.intBitsToFloat(Color.get(85, 85, 85));
  30. COLORS['9'] = Float.intBitsToFloat(Color.get(85, 85, 255));
  31. COLORS['a'] = Float.intBitsToFloat(Color.get(85, 255, 85));
  32. COLORS['b'] = Float.intBitsToFloat(Color.get(85, 255, 255));
  33. COLORS['c'] = Float.intBitsToFloat(Color.get(255, 85, 85));
  34. COLORS['d'] = Float.intBitsToFloat(Color.get(255, 85, 255));
  35. COLORS['e'] = Float.intBitsToFloat(Color.get(255, 255, 85));
  36. COLORS['f'] = Float.intBitsToFloat(Color.get(255, 255, 255));
  37. float factor = 0.5f;
  38. DARK_COLORS['0'] = Float.intBitsToFloat(Color.darken(Color.get(0, 0, 0), factor));
  39. DARK_COLORS['1'] = Float.intBitsToFloat(Color.darken(Color.get(0, 0, 170), factor));
  40. DARK_COLORS['2'] = Float.intBitsToFloat(Color.darken(Color.get(0, 170, 0), factor));
  41. DARK_COLORS['3'] = Float.intBitsToFloat(Color.darken(Color.get(0, 170, 170), factor));
  42. DARK_COLORS['4'] = Float.intBitsToFloat(Color.darken(Color.get(170, 0, 0), factor));
  43. DARK_COLORS['5'] = Float.intBitsToFloat(Color.darken(Color.get(170, 0, 170), factor));
  44. DARK_COLORS['6'] = Float.intBitsToFloat(Color.darken(Color.get(255, 170, 0), factor));
  45. DARK_COLORS['7'] = Float.intBitsToFloat(Color.darken(Color.get(170, 170, 170), factor));
  46. DARK_COLORS['8'] = Float.intBitsToFloat(Color.darken(Color.get(85, 85, 85), factor));
  47. DARK_COLORS['9'] = Float.intBitsToFloat(Color.darken(Color.get(85, 85, 255), factor));
  48. DARK_COLORS['a'] = Float.intBitsToFloat(Color.darken(Color.get(85, 255, 85), factor));
  49. DARK_COLORS['b'] = Float.intBitsToFloat(Color.darken(Color.get(85, 255, 255), factor));
  50. DARK_COLORS['c'] = Float.intBitsToFloat(Color.darken(Color.get(255, 85, 85), factor));
  51. DARK_COLORS['d'] = Float.intBitsToFloat(Color.darken(Color.get(255, 85, 255), factor));
  52. DARK_COLORS['e'] = Float.intBitsToFloat(Color.darken(Color.get(255, 255, 85), factor));
  53. DARK_COLORS['f'] = Float.intBitsToFloat(Color.darken(Color.get(255, 255, 255), factor));
  54. }
  55. private int vao;
  56. private int vbo;
  57. private float color;
  58. private ByteBuffer buffer = BufferUtils.createByteBuffer(OBJECT_LENGTH);
  59. private final static int MAX_LENGTH = 256;
  60. private final static int BUFFER_BYTE_LENGTH = 1024 * 1024;
  61. private final static int OBJECT_LENGTH = 120 * MAX_LENGTH * 2;
  62. private int offset = BUFFER_BYTE_LENGTH - OBJECT_LENGTH;
  63. protected FontRenderer()
  64. {
  65. Shader.addTask(() ->
  66. {
  67. vao = glGenVertexArrays();
  68. vbo = glGenBuffers();
  69. GLHelper.glBindVertexArray(vao);
  70. GLHelper.glBindBuffer(vbo);
  71. glEnableVertexAttribArray(0);
  72. glEnableVertexAttribArray(1);
  73. glEnableVertexAttribArray(2);
  74. glVertexAttribPointer(0, 2, GL_FLOAT, false, 20, 0);
  75. glVertexAttribPointer(1, 2, GL_FLOAT, false, 20, 8);
  76. glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, true, 20, 16);
  77. });
  78. }
  79. private void addRectangle(float minX, float minY, char c)
  80. {
  81. float tMinX = (c & 0xF) / 16.0f;
  82. float tMinY = (c >> 4) / 16.0f;
  83. float tMaxX = tMinX + 0.0625f;
  84. float tMaxY = tMinY + 0.0625f;
  85. float maxX = minX + FONT_SIZE;
  86. float maxY = minY + FONT_SIZE;
  87. buffer.putFloat(minX);
  88. buffer.putFloat(maxY);
  89. buffer.putFloat(tMinX);
  90. buffer.putFloat(tMaxY);
  91. buffer.putFloat(color);
  92. buffer.putFloat(minX);
  93. buffer.putFloat(minY);
  94. buffer.putFloat(tMinX);
  95. buffer.putFloat(tMinY);
  96. buffer.putFloat(color);
  97. buffer.putFloat(maxX);
  98. buffer.putFloat(maxY);
  99. buffer.putFloat(tMaxX);
  100. buffer.putFloat(tMaxY);
  101. buffer.putFloat(color);
  102. buffer.putFloat(maxX);
  103. buffer.putFloat(maxY);
  104. buffer.putFloat(tMaxX);
  105. buffer.putFloat(tMaxY);
  106. buffer.putFloat(color);
  107. buffer.putFloat(minX);
  108. buffer.putFloat(minY);
  109. buffer.putFloat(tMinX);
  110. buffer.putFloat(tMinY);
  111. buffer.putFloat(color);
  112. buffer.putFloat(maxX);
  113. buffer.putFloat(minY);
  114. buffer.putFloat(tMaxX);
  115. buffer.putFloat(tMinY);
  116. buffer.putFloat(color);
  117. }
  118. public float drawString(float x, float y, boolean shadow, String s)
  119. {
  120. GLHelper.glBindBuffer(vbo);
  121. offset += OBJECT_LENGTH;
  122. if(offset + OBJECT_LENGTH >= BUFFER_BYTE_LENGTH)
  123. {
  124. offset = 0;
  125. glBufferData(GL_ARRAY_BUFFER, BUFFER_BYTE_LENGTH, GL_STREAM_DRAW);
  126. }
  127. buffer = glMapBufferRange(GL_ARRAY_BUFFER, offset, OBJECT_LENGTH, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT, buffer);
  128. if(buffer == null)
  129. {
  130. return y;
  131. }
  132. if(shadow)
  133. {
  134. addString(x + SHADOW_STEP, y + SHADOW_STEP, DARK_COLORS, s);
  135. }
  136. y = addString(x, y, COLORS, s);
  137. buffer.flip();
  138. glUnmapBuffer(GL_ARRAY_BUFFER);
  139. GLHelper.glBindVertexArray(vao);
  140. FONT_TEXTURE.bindTexture();
  141. glDrawArrays(GL_TRIANGLES, offset / 20, buffer.limit() / 20);
  142. buffer.limit(buffer.capacity());
  143. return y;
  144. }
  145. private float addString(float x, float y, float[] colors, String s)
  146. {
  147. int l = Math.min(s.length(), MAX_LENGTH);
  148. float oldX = x;
  149. color = colors['f'];
  150. for(int pos = 0; pos < l; pos++)
  151. {
  152. char c = s.charAt(pos);
  153. if(c == COLOR_CHAR)
  154. {
  155. pos++;
  156. if(pos < l)
  157. {
  158. int index = s.charAt(pos);
  159. if(index >= 0 && index <= colors.length)
  160. {
  161. color = colors[s.charAt(pos)];
  162. }
  163. }
  164. continue;
  165. }
  166. else if(c == '\n')
  167. {
  168. y += FONT_SIZE + LINE_STEP;
  169. x = oldX;
  170. continue;
  171. }
  172. addRectangle(x, y, c);
  173. x += FONT_SIZE;
  174. }
  175. return y + FONT_SIZE + LINE_STEP;
  176. }
  177. public Rectangle getSize(String s)
  178. {
  179. int length = 0;
  180. int counter = 0;
  181. for(int i = 0; i < s.length(); i++)
  182. {
  183. switch(s.charAt(i))
  184. {
  185. case '\n':
  186. counter++;
  187. break;
  188. case COLOR_CHAR:
  189. i++;
  190. break;
  191. default:
  192. length++;
  193. }
  194. }
  195. return new Rectangle(FONT_SIZE * length, (FONT_SIZE + LINE_STEP) * counter);
  196. }
  197. public Rectangle getSize(int w, int h)
  198. {
  199. return new Rectangle(FONT_SIZE * w, (FONT_SIZE + LINE_STEP) * h);
  200. }
  201. public float getHeight()
  202. {
  203. return FONT_SIZE + LINE_STEP;
  204. }
  205. }