ColorRenderer.java 2.3 KB

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  1. package me.hammerle.snuviengine.api;
  2. import java.nio.ByteBuffer;
  3. import static org.lwjgl.opengl.GL11.*;
  4. import static org.lwjgl.opengl.GL15.*;
  5. import static org.lwjgl.opengl.GL20.*;
  6. import static org.lwjgl.opengl.GL30.*;
  7. public final class ColorRenderer {
  8. private final static int BUFFER_BYTE_LENGTH = 1024 * 1024; // 1 MiB
  9. private final static int OBJECT_LENGTH = 64; // 16 Floats
  10. private final int vertexArray;
  11. private final int vertexBuffer;
  12. private ByteBuffer buffer;
  13. private int offset = BUFFER_BYTE_LENGTH;
  14. private float depth = 0.0f;
  15. protected ColorRenderer() {
  16. vertexArray = glGenVertexArrays();
  17. vertexBuffer = glGenBuffers();
  18. GLHelper.glBindVertexArray(vertexArray);
  19. GLHelper.glBindBuffer(vertexBuffer);
  20. glEnableVertexAttribArray(0);
  21. glEnableVertexAttribArray(2);
  22. glVertexAttribPointer(0, 3, GL_FLOAT, false, 16, 0);
  23. glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, true, 16, 12);
  24. }
  25. public void setDepth(float depth) {
  26. this.depth = depth;
  27. }
  28. public void drawRectangle(float minX, float minY, float maxX, float maxY, int color) {
  29. buffer = getNextBuffer();
  30. if(buffer == null) {
  31. return;
  32. }
  33. addToBuffer(minX, maxY, color);
  34. addToBuffer(minX, minY, color);
  35. addToBuffer(maxX, maxY, color);
  36. addToBuffer(maxX, minY, color);
  37. finishBuffer();
  38. drawBuffer();
  39. }
  40. private ByteBuffer getNextBuffer() {
  41. GLHelper.glBindBuffer(vertexBuffer);
  42. offset += OBJECT_LENGTH;
  43. if(offset + OBJECT_LENGTH >= BUFFER_BYTE_LENGTH) {
  44. offset = 0;
  45. glBufferData(GL_ARRAY_BUFFER, BUFFER_BYTE_LENGTH, GL_STREAM_DRAW);
  46. }
  47. return glMapBufferRange(GL_ARRAY_BUFFER, offset, OBJECT_LENGTH, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT, buffer);
  48. }
  49. private void addToBuffer(float x, float y, int color) {
  50. buffer.putFloat(x);
  51. buffer.putFloat(y);
  52. buffer.putFloat(depth);
  53. buffer.putInt(color);
  54. }
  55. private void finishBuffer() {
  56. buffer.flip();
  57. glUnmapBuffer(GL_ARRAY_BUFFER);
  58. }
  59. private void drawBuffer() {
  60. GLHelper.glBindVertexArray(vertexArray);
  61. glDrawArrays(GL_TRIANGLE_STRIP, offset / 16, 4);
  62. }
  63. }