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- package me.hammerle.snuviengine.api;
- import org.lwjgl.opengl.GL11;
- import org.lwjgl.opengl.GL15;
- import org.lwjgl.opengl.GL30;
- public class GLHelper
- {
- private static int currentVao = -1;
- private static int currentVbo = -1;
- private static int currentTexture = -1;
-
- protected static void glBindVertexArray(int vao)
- {
- if(vao != currentVao)
- {
- currentVao = vao;
- GL30.glBindVertexArray(vao);
- }
- }
-
- protected static void glBindBuffer(int vbo)
- {
- if(vbo != currentVbo)
- {
- currentVbo = vbo;
- GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
- }
- }
-
- protected static void glBindTexture(int texture)
- {
- if(texture != currentTexture)
- {
- currentTexture = texture;
- GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture);
- }
- }
- }
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