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				@@ -16,8 +16,11 @@ public final class Shader 
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				 { 
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				     private static int program = -1; 
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				-    private static int width = 1024; 
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				-    private static int height = 620; 
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				+    public final static int BASE_WIDTH = 1024; 
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				+    public final static int BASE_HEIGHT = 620; 
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				+     
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				+    private static int width = 512; 
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				+    private static int height = 310; 
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				     private static int scale = 2; 
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				     private static final List<Runnable> TASKS = new LinkedList<>(); 
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				@@ -83,7 +86,7 @@ public final class Shader 
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				         unifMixColorLoc = glGetUniformLocation(program, "mixColor"); 
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				         setMixColor(0.0f, 0.0f, 0.0f, 0.0f); 
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				-        setViewPort(width, height); 
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				+        setViewPort(BASE_WIDTH, BASE_HEIGHT); 
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				         initDone = true; 
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				     } 
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