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- #ifndef COLORRENDERER_H
- #define COLORRENDERER_H
- #include "gaming-core/rendering/VertexBuffer.h"
- #include "gaming-core/utils/Color.h"
- struct ColorRenderer final {
- struct Vertex {
- float x;
- float y;
- Color4 color;
- };
- private:
- VertexBuffer vertexBuffer;
- public:
- ColorRenderer();
- void draw(const Vertex& v1, const Vertex& v2, const Vertex& v3);
- };
- #endif
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