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- #version 300 es
- precision highp float;
- layout (location = 0) in vec2 position;
- layout (location = 1) in vec2 tex;
- layout (location = 2) in vec4 color;
- uniform mat3 view;
- uniform mat3 model;
- out vec2 varTex;
- out vec4 varColor;
- void main() {
- varTex = tex;
- varColor = color;
- gl_Position = vec4(view * model * vec3(position, 1.0), 1.0);
- }
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