#ifndef FONTRENDERER_H #define FONTRENDERER_H #include "data/Array.h" #include "rendering/Texture.h" #include "rendering/VertexBuffer.h" class FontRenderer final { VertexBuffer vertexBuffer; Array tex; int activeTex; int scale; public: FontRenderer(); void init(); float drawString(float x, float y, const char* text); void setSize(int size); }; #endif