#include "utils/Clock.h"
#include "rendering/wrapper/GLFWWrapper.h"

Clock::Clock() : last(GLFWWrapper::getTimeNanos()), index(0), sum(0), time(0) {
}

u64 Clock::update() {
    index = (index + 1) & (length - 1);
    u64 current = GLFWWrapper::getTimeNanos();
    sum -= time[index];
    time[index] = current - last;
    sum += time[index];
    last = current;
    return time[index];
}

u64 Clock::getLength() const {
    return length;
}

float Clock::getUpdatesPerSecond() const {
    return length * (1000000000.0f / sum);
}