#include "Game.h" #include "rendering/Renderer.h" #include "rendering/wrapper/GLFWWrapper.h" #include "utils/String.h" Game::Game(const Controller& c, const Clock& fps, const Clock& tps) : controller(c), fps(fps), tps(tps) { } void Game::tick() { } void Game::render(float lag, Renderer& renderer) const { (void) lag; renderer.translateTo(0.0f, 0.0f).scale(4.0f).update(); for(uint i = 0; i < controller.getButtonAmount(); i++) { String s(controller.getName(i)); s.append(": ").append(controller.wasReleased(i)).append(" ").append(controller.getDownTime(i)); renderer.drawString(0, 10 * i, s); } } bool Game::isRunning() const { return true; }