#ifndef WINDOW_H #define WINDOW_H #include #include #include "rendering/WindowSize.h" #include "rendering/Options.h" class Window final { GLFWwindow* window; WindowSize& size; public: Window(WindowSize& size, const Options& options); ~Window(); Window(const Window&) = delete; Window& operator=(const Window&) = delete; Window(Window&&) = delete; Window& operator=(Window&&) = delete; bool hasError() const; void show(); bool shouldClose() const; void swapBuffers(); void setKeyCallback(GLFWkeyfun f); }; #endif