#include #include "rendering/wrapper/GLFW.h" bool GLFW::init() { if(glfwInit()) { std::atexit([]() { glfwTerminate(); }); return false; } std::cout << "could not initialize GLFW\n"; return true; } Nanos GLFW::getNanos() { return glfwGetTimerValue() * (1000000000 / glfwGetTimerFrequency()); }