#ifndef COLORRENDERER_H #define COLORRENDERER_H #include "gaming-core/rendering/VertexBuffer.h" #include "gaming-core/utils/Color.h" struct ColorRenderer final { struct Vertex { float x; float y; Color4 color; }; private: VertexBuffer vertexBuffer; public: ColorRenderer(); void draw(const Vertex& v1, const Vertex& v2, const Vertex& v3); }; #endif