#ifndef FONTRENDERER_H #define FONTRENDERER_H #include "rendering/wrapper/VertexBuffer.h" #include "rendering/wrapper/StreamBuffer.h" #include "rendering/FileTexture.h" #include "utils/Array.h" class FontRenderer final { VertexBuffer vertexBuffer; StreamBuffer buffer; FileTexture tex1; FileTexture tex2; FileTexture tex3; FileTexture* activeTex; int scale; public: FontRenderer(); float drawString(float x, float y, const char* text); void setSize(int size); }; #endif