#version 300 es precision highp float; uniform sampler2D samp; uniform bool useTexture; uniform bool useColor; in vec2 varTex; in vec4 varColor; out vec4 color; void main() { if(useTexture) { color = texture(samp, varTex); if(useColor) { color = vec4(varColor.xyz, color.r); } } else { color = varColor; } }