#ifndef FONTRENDERER_H #define FONTRENDERER_H #include "gaming-core/rendering/FileTexture.h" #include "gaming-core/utils/List.h" #include "gaming-core/wrapper/VertexBuffer.h" #include "utils/Array.h" class FontRenderer final { VertexBuffer vertexBuffer; List tex; int activeTex; int scale; public: FontRenderer(); float drawString(float x, float y, const char* text); void setSize(int size); }; #endif