#include "input/Controller.h" Button Controller::a{GLFW_KEY_A, "A"}; Button Controller::b{GLFW_KEY_S, "B"}; Button Controller::x{GLFW_KEY_X, "X"}; Button Controller::y{GLFW_KEY_Z, "Y"}; Button Controller::l{GLFW_KEY_Q, "L"}; Button Controller::r{GLFW_KEY_W, "R"}; Button Controller::start{GLFW_KEY_E, "Start"}; Button Controller::select{GLFW_KEY_D, "Select"}; Button Controller::left{GLFW_KEY_LEFT, "Left"}; Button Controller::right{GLFW_KEY_RIGHT, "Right"}; Button Controller::up{GLFW_KEY_UP, "Up"}; Button Controller::down{GLFW_KEY_DOWN, "Down"}; void Controller::init(Buttons& bs) { bs.add(a); bs.add(b); bs.add(x); bs.add(y); bs.add(l); bs.add(r); bs.add(start); bs.add(select); bs.add(left); bs.add(right); bs.add(up); bs.add(down); bs.mapGamepadButton(a, GLFW_GAMEPAD_BUTTON_A); bs.mapGamepadButton(b, GLFW_GAMEPAD_BUTTON_B); bs.mapGamepadButton(x, GLFW_GAMEPAD_BUTTON_X); bs.mapGamepadButton(y, GLFW_GAMEPAD_BUTTON_Y); bs.mapGamepadButton(l, GLFW_GAMEPAD_BUTTON_LEFT_BUMPER); bs.mapGamepadButton(r, GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER); bs.mapGamepadButton(select, GLFW_GAMEPAD_BUTTON_BACK); bs.mapGamepadButton(start, GLFW_GAMEPAD_BUTTON_START); bs.mapGamepadButton(select, GLFW_GAMEPAD_BUTTON_LEFT_THUMB); bs.mapGamepadButton(start, GLFW_GAMEPAD_BUTTON_RIGHT_THUMB); bs.mapGamepadButton(up, GLFW_GAMEPAD_BUTTON_DPAD_UP); bs.mapGamepadButton(right, GLFW_GAMEPAD_BUTTON_DPAD_RIGHT); bs.mapGamepadButton(down, GLFW_GAMEPAD_BUTTON_DPAD_DOWN); bs.mapGamepadButton(left, GLFW_GAMEPAD_BUTTON_DPAD_LEFT); bs.mapGamepadAxis(left, -0.5f, GLFW_GAMEPAD_AXIS_LEFT_X); bs.mapGamepadAxis(right, 0.5f, GLFW_GAMEPAD_AXIS_LEFT_X); bs.mapGamepadAxis(left, -0.5f, GLFW_GAMEPAD_AXIS_RIGHT_X); bs.mapGamepadAxis(right, 0.5f, GLFW_GAMEPAD_AXIS_RIGHT_X); bs.mapGamepadAxis(up, -0.5f, GLFW_GAMEPAD_AXIS_LEFT_Y); bs.mapGamepadAxis(down, 0.5f, GLFW_GAMEPAD_AXIS_LEFT_Y); bs.mapGamepadAxis(up, -0.5f, GLFW_GAMEPAD_AXIS_RIGHT_Y); bs.mapGamepadAxis(down, 0.5f, GLFW_GAMEPAD_AXIS_RIGHT_Y); bs.mapGamepadAxis(l, 0.1f, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER); bs.mapGamepadAxis(r, 0.1f, GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER); }