#ifndef COLORRENDERER_H #define COLORRENDERER_H #include "rendering/wrapper/VertexBuffer.h" #include "rendering/wrapper/StreamBuffer.h" class ColorRenderer final { public: ColorRenderer(); struct Vertex { float x; float y; u32 color; }; void draw(const Vertex& v1, const Vertex& v2, const Vertex& v3); private: VertexBuffer vertexBuffer; StreamBuffer buffer; }; #endif