#include "rendering/ColorRenderer.h" ColorRenderer::ColorRenderer() : buffer(8 * 1024 * 1024, 2 * sizeof(float) + 4) { vertexBuffer.bind(); uint step = 2 * sizeof(float) + 4; vertexBuffer.setFloatAttribute(0, 2, 0, step); vertexBuffer.setByteAttribute(2, 4, 2 * sizeof(float), step); } void ColorRenderer::draw(const Vertex& v1, const Vertex& v2, const Vertex& v3) { vertexBuffer.bind(); buffer.reset(3 * sizeof (float) * 6); buffer.add(v1.x).add(v1.y).addReversed(v1.color); buffer.add(v2.x).add(v2.y).addReversed(v2.color); buffer.add(v3.x).add(v3.y).addReversed(v3.color); buffer.draw(); }