#version 300 es precision highp float; layout (location = 0) in vec2 position; layout (location = 1) in vec2 tex; layout (location = 2) in vec4 color; uniform mat3 view; uniform mat3 model; out vec2 varTex; out vec4 varColor; void main() { varTex = tex; varColor = color; gl_Position = vec4(view * model * vec3(position, 1.0), 1.0); }