#include "utils/Clock.h" Clock::Clock() : index(0), last(GLFW::getNanos()), sum(0), time(0) { } Nanos Clock::update() { index = (index + 1) & (length - 1); Nanos current = GLFW::getNanos(); sum -= time[index]; time[index] = current - last; sum += time[index]; last = current; return time[index]; } Nanos Clock::getLength() const { return length; } float Clock::getUpdatesPerSecond() const { return length * (1000000000.0f / sum); }