#ifndef WINDOW_H #define WINDOW_H #include #include #include "utils/Size.h" #include "input/Controller.h" #include "rendering/Options.h" class Window final { GLFWwindow* window; Size& size; Controller& controller; public: Window(Size& size, Controller& controller, const Options& options); ~Window(); Window(const Window&) = delete; Window& operator=(const Window&) = delete; Window(Window&&) = delete; Window& operator=(Window&&) = delete; bool hasError() const; void show(); bool shouldClose() const; void swapBuffers(); }; #endif