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@@ -5,7 +5,7 @@
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#include "rendering/wrapper/GLWrapper.h"
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#include "rendering/wrapper/Window.h"
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#include "rendering/Options.h"
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-#include "utils/Clock.h"
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+#include "gaming-core/utils/Clock.h"
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#include "rendering/wrapper/Shader.h"
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#include "rendering/Renderer.h"
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#include "Game.h"
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@@ -68,8 +68,8 @@ int main(int argAmount, char* const* args) {
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window.show();
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- const Nanos nanosPerTick = 10'000'000;
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- Nanos lag = 0;
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+ const Clock::Nanos nanosPerTick = 10'000'000;
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+ Clock::Nanos lag = 0;
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while(!window.shouldClose() && game.isRunning()) {
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GLWrapper::checkAndPrintError("GL-Error");
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