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				@@ -20,16 +20,18 @@ void Texture::setColors(int width, int height, const char* data, int channels) { 
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				         case 1: 
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				             glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data); 
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				             break; 
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				+        case 2: 
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				+            glTexImage2D(GL_TEXTURE_2D, 0, GL_RG, width, height, 0, GL_RG, GL_UNSIGNED_BYTE, data); 
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				+            break; 
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				+        case 3: 
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				+            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data); 
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				+            break; 
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				         case 4: 
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				             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); 
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				             break; 
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				     } 
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				 } 
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				-void Texture::setRGBFloatData(int width, int height, const float* data) { 
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				-    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, width, height, 0, GL_RGB, GL_FLOAT, data); 
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				-} 
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				- 
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				 void Texture::bind() const { 
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				     glActiveTexture(GL_TEXTURE0); 
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				     glBindTexture(GL_TEXTURE_2D, texture); 
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