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- package pathgame.gameplay.menu;
- import me.hammerle.snuviengine.api.Engine;
- /**
- * A container for holding all options of the MainMenu
- *
- * @author julia
- */
- public class MainMenu extends BaseMenu
- {
- private final MenuButton[] options;
- /**
- * Contructor generating and initializing the MainMenu
- *
- * @param id the id of the MainMenu
- * @param optionsId the id to the OptionMenu
- * @param characterId the id to the CharacterMenu
- */
- public MainMenu(int id, int optionsId, int characterId)
- {
- super(id);
- options = new MenuButton[]
- {
- new MenuButton("Start", (gamestate) ->
- {
- setReturnId(characterId);
- }),
- new MenuButton("Options", (gamestate) ->
- {
- setReturnId(optionsId);
- }),
- new MenuButton("Exit", (gamestate) ->
- {
- Engine.stop();
- })
- };
- }
- /**
- * Returns the options of the MainMenu
- *
- * @return the options of the MainMenu
- */
- @Override
- public MenuButton[] getOptions()
- {
- return options;
- }
- }
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