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- package pathgame.algorithm;
- import java.util.ArrayList;
- public class Node2D {
- private int weight;
- private int costSoFar = Integer.MAX_VALUE;
- private char prevOfPath = '\0';
- private boolean isQAdded = false;
- private boolean hasExtraPaths = false;
- private ArrayList<ExtraPath> extraPaths = new ArrayList<>();
- public Node2D(int weight) {
- this.weight = weight;
- }
- public int getWeight() {
- return weight;
- }
- public int getCostSoFar() {
- return costSoFar;
- }
- public char getPrevOfPath() {
- return prevOfPath;
- }
- public ArrayList<ExtraPath> getExtraPaths() {
- return extraPaths;
- }
- public boolean hasExtraPaths() {
- return hasExtraPaths;
- }
- public void setCostSoFar(int costSoFar) {
- this.costSoFar = costSoFar;
- }
- public void setPrevOfPath(char prevOfPath) {
- this.prevOfPath = prevOfPath;
- }
- public void addExtraPath(ExtraPath path) {
- hasExtraPaths = true;
- extraPaths.add(path);
- }
- public boolean isQAdded() {
- return isQAdded;
- }
- public void setQAdded(boolean QAdded) {
- isQAdded = QAdded;
- }
- }
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