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- package pathgame.tilemap;
- import pathgame.gameplay.Player;
- public class TileTown extends Tile {
- public TileTown() {
- super(2, 0.0f, (pa) -> 0, false, false, TileType.LAND, false, false, TileRenderType.NORMAL);
- }
- @Override
- public void onEnter(Player p, TileMap map, int x, int y) {
- p.visitTown();
- }
- @Override
- public void onLeave(Player p, TileMap map, int x, int y) {
- map.convertTown(x, y);
- }
- }
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