| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- package pathgame.tilemap;
- public class Tiles
- {
- public final static Tile GRASS = buildGrass();
- public final static Tile GRASS_WITH_STONE = buildGrass();
- public final static Tile GRASS_WITH_6_BUSHES = buildGrass();
- public final static Tile GRASS_WITH_3_BUSHES = buildGrass();
- public final static Tile GRASS_WITH_FLOWERS_1 = buildGrass();
- public final static Tile GRASS_WITH_FLOWERS_2 = buildGrass();
- public final static Tile GRASS_WITH_FLOWERS_3 = buildGrass();
- public final static Tile GRASS_WITH_FLOWERS_4 = buildGrass();
- public final static Tile GRASS_WITH_HILL = buildGrass();
- public final static Tile GRASS_WITH_EARTH = buildGrass();
-
- public final static Tile[] GRASS_VARIANTS = new Tile[]
- {
- GRASS, GRASS_WITH_STONE, GRASS_WITH_6_BUSHES, GRASS_WITH_3_BUSHES,
- GRASS_WITH_FLOWERS_1, GRASS_WITH_FLOWERS_2, GRASS_WITH_FLOWERS_3,
- GRASS_WITH_FLOWERS_4, GRASS_WITH_HILL, GRASS_WITH_EARTH
- };
-
- public final static Tile FOREST = Tile.TileBuilder.create()
- .setEnergyCost(2)
- .setForestReplaceChance(0.0f)
- .setSpeedUp((pa) -> pa.getFasterForest())
- .build();
- public final static Tile SWAMP = buildSwamp();
- public final static Tile SWAMP_DECO = buildSwamp();
- public final static Tile SWAMP_TREE = buildSwamp();
- public final static Tile SHALLOW_WATER = Tile.TileBuilder.create()
- .setEnergyCost(3)
- .setForestReplaceChance(0.0f)
- .setSpeedUp((pa) -> pa.getFasterShallowWater())
- .noTown()
- .build();
- public final static Tile DEEP_WATER = Tile.TileBuilder.create()
- .setEnergyCost(3)
- .setForestReplaceChance(0.0f)
- .setSpeedUp((pa) -> pa.getFasterDeepWater())
- .noTown()
- .build();
- public final static Tile HILL = Tile.TileBuilder.create()
- .setEnergyCost(3)
- .setForestReplaceChance(0.5f)
- .setSpeedUp((pa) -> pa.getFasterHill())
- .build();
- public final static Tile MOUNTAIN = Tile.TileBuilder.create()
- .setEnergyCost(5)
- .setForestReplaceChance(0.0f)
- .setSpeedUp((pa) -> pa.getFasterMountain())
- .noTown()
- .build();
- public final static Tile TOWN = new TileTown();
- public final static Tile TOWN_BLOCKED_1 = buildBlockedTown();
- public final static Tile TOWN_BLOCKED_2 = buildBlockedTown();
- public final static Tile TOWN_BLOCKED_3 = buildBlockedTown();
- public final static Tile TOWN_BLOCKED_4 = buildBlockedTown();
-
- public final static Tile[] TOWN_BLOCKED = new Tile[]
- {
- TOWN_BLOCKED_1, TOWN_BLOCKED_2, TOWN_BLOCKED_3, TOWN_BLOCKED_4
- };
-
- public final static Tile PORT = Tile.TileBuilder.create()
- .noTown()
- .setForestReplaceChance(0.0f)
- .build();
-
- public final static Tile buildGrass()
- {
- return Tile.TileBuilder.create()
- .setSpeedUp((pa) -> pa.getFasterGrass())
- .build();
- }
-
- public final static Tile buildSwamp()
- {
- return Tile.TileBuilder.create()
- .setEnergyCost(3)
- .setForestReplaceChance(0.0f)
- .build();
- }
-
- public final static Tile buildBlockedTown()
- {
- return Tile.TileBuilder.create()
- .setForestReplaceChance(0.0f)
- .noTown()
- .noMovement()
- .build();
- }
- }
|