[33mcommit 197a34ce72533feb900ebf39175dc1b0d1976a58[m[33m ([m[1;36mHEAD -> [m[1;32mgameplay[m[33m, [m[1;31morigin/master[m[33m, [m[1;31morigin/gameplay[m[33m, [m[1;31morigin/HEAD[m[33m, [m[1;32mmaster[m[33m)[m Author: Hudriwudri <33928114+jpichler11@users.noreply.github.com> Date: Mon Oct 21 22:58:36 2019 +0200 HUD - Energy Bar [33mcommit 4349899f54a6e820aa2aa06474c4cea4bf322388[m[33m ([m[1;31morigin/tilemap[m[33m)[m Author: Kajetan Johannes Hammerle <kajetan@hammerle.me> Date: Mon Oct 21 13:10:14 2019 +0200 added mountains to texture atlas, setable map seed, forest generation [33mcommit df5be530ea3ef37921d5fc6e1763843a1d970e6b[m Author: Hudriwudri <33928114+jpichler11@users.noreply.github.com> Date: Sun Oct 20 15:18:56 2019 +0200 HUD-Minus fuer gehen [33mcommit 5468c2169b8ca506539393d96032d948a81a5bad[m Author: Hudriwudri <33928114+jpichler11@users.noreply.github.com> Date: Fri Oct 18 11:30:32 2019 +0200 HUD - Objective Tracker [33mcommit 09bbee05c885ce50b93b1a62e0c60c537acb9d2f[m Author: Hudriwudri <33928114+jpichler11@users.noreply.github.com> Date: Tue Oct 15 16:20:45 2019 +0200 adapt speed to tile [33mcommit 5ae672fbce0c3b4ebdf28112a6da23e33953daec[m Author: Hudriwudri <33928114+jpichler11@users.noreply.github.com> Date: Mon Oct 14 01:24:25 2019 +0200 added energy system [33mcommit 71c82986654e38492b4ea099a4d48e9edf847072[m Author: Kajetan Johannes Hammerle <kajetan@hammerle.me> Date: Sun Oct 13 11:15:29 2019 +0200 integration of highmap, basic map generator, prevent map rendering artifacts, registered new tiles and their renderers, updated texture atlas [33mcommit 6327e9a5e545ff86aa00ba0a411d2cd148e4d706[m Merge: 466f0c6 efcd7da Author: Kajetan Johannes Hammerle <kajetan@hammerle.me> Date: Sun Oct 13 09:48:41 2019 +0200 Merge branch 'master' of git.hammerle.me:kjhammerle/path-game into tilemap [33mcommit efcd7da9fcaf720d40ab6a148f4b2aa5d8d388e7[m Author: Hudriwudri <33928114+jpichler11@users.noreply.github.com> Date: Tue Oct 8 15:22:34 2019 +0200 improve controls, map scrolling depending on player position, zoom, map border, player renderer, refactoring