package pathgame.rendering; import me.hammerle.snuviengine.api.Renderer; import me.hammerle.snuviengine.api.Texture; import pathgame.gameplay.Player; import pathgame.tilemap.TileMap; import pathgame.tilemap.Tiles; public class PlayerRenderer { private static final Texture CHARACTER = new Texture("resources/character.png"); public void renderTick(TileMap map, TileMapRenderer mapR, Renderer r, Player p, float lag, float offX, float offY) { float playerSize = mapR.getScale() * TileRenderer.TILE_SIZE; r.setMixColorEnabled(false); r.setColorEnabled(false); r.setTextureEnabled(true); r.translateTo(0.0f, 0.0f); r.updateMatrix(); float yIndex; float baseX = (p.getLastX() + (p.getX() - p.getLastX()) * lag); float ix = baseX * mapR.getScale() * TileRenderer.TILE_SIZE + offX; float baseY = (p.getLastY() + (p.getY() - p.getLastY()) * lag); float iy = baseY * mapR.getScale() * TileRenderer.TILE_SIZE + offY; baseX = baseX - (int) baseX; baseY = baseY - (int) baseY; int tIndex = 0; float xTexOff = 0; float yTexOff = 0; CHARACTER.bind(); if(p.getVelX() > 0) { //go right yIndex = 2; tIndex = checkForAnimationIndex(baseX); } else if(p.getVelX() < 0) { //go left yIndex = 1; tIndex = checkForAnimationIndex(baseX); } else if(p.getVelY() > 0) { //go down yIndex = 0; tIndex = checkForAnimationIndex(baseY); } else if(p.getVelY() < 0) { //go up yIndex = 3; tIndex = checkForAnimationIndex(baseY); } else { //stand still yIndex = 0; } if(p.isSailing()) { yTexOff = 0.5f; } else if(p.getCurrTile()== Tiles.SHALLOW_WATER) { xTexOff = 0.5f; } float viewScale = r.getViewScale(); ix = (int) (ix * viewScale) / viewScale; iy = (int) (iy * viewScale) / viewScale; r.getTextureRenderer().drawRectangle(ix, iy, ix + playerSize, iy + playerSize, tIndex * 0.125f + xTexOff, yIndex * 0.125f + yTexOff, (tIndex + 1) * 0.125f + xTexOff, yIndex * 0.125f + 0.125f + yTexOff); } private int checkForAnimationIndex(float base) { return ((int) (base * 4 * 2)) % 4; } }