package pathgame.gameplay; import pathgame.tilemap.TileMap; import pathgame.tilemap.TileMapGenerator; public final class Level { private final Player player = new Player(); private int level = 1; private TileMap map = null; public Level() { reset(); } public void nextLevel() { level++; reset(); } public void reset() { player.reset(); map = TileMapGenerator.getMap(5 + 5 * level, 5 + 5 * level, level, 2 + level); player.setEnergySupply(100); // ToDo: insert value of algorithm player.setObjectivesAmount(map.getNumberOfTowns()); } public TileMap getMap() { return map; } public Player getPlayer() { return player; } public int getLevel() { return level; } }