package pathgame.gameplay; public class PlayerAbilities { private int fasterGrass = 0; private int fasterForest = 0; private int fasterShallowWater = 0; private int fasterDeepWater = 0; private int fasterHill = 0; private int fasterMountain = 0; private int fasterSwamp = 0; public void setHikerValues() { fasterHill = 1; fasterGrass = 0; fasterForest = 0; fasterShallowWater = 0; fasterDeepWater = 0; fasterMountain = 0; fasterSwamp = 0; } public void setClimberValues() { fasterMountain = 1; fasterGrass = 0; fasterForest = 0; fasterShallowWater = 0; fasterDeepWater = 0; fasterHill = 0; fasterSwamp = 0; } public void setForesterValues() { fasterForest = 1; fasterGrass = 0; fasterShallowWater = 0; fasterDeepWater = 0; fasterHill = 0; fasterMountain = 0; fasterSwamp = 0; } public void setSwimmerValues() { fasterShallowWater = 2; fasterGrass = 0; fasterForest = 0; fasterDeepWater = 0; fasterHill = 0; fasterMountain = 0; fasterSwamp = 0; } public void setSailorValues() { fasterDeepWater = 1; fasterGrass = 0; fasterForest = 0; fasterShallowWater = 0; fasterHill = 0; fasterMountain = 0; fasterSwamp = 0; } public int getFasterGrass() { return fasterGrass; } public int getFasterForest() { return fasterForest; } public int getFasterShallowWater() { return fasterShallowWater; } public int getFasterDeepWater() { return fasterDeepWater; } public int getFasterHill() { return fasterHill; } public int getFasterMountain() { return fasterMountain; } public int getFasterSwamp() { return fasterSwamp; } }