package pathgame.gameplay.menu; import pathgame.gameplay.Gamestates; /** * A container for holding all options of the AfterScoreMenu * * @author julia */ public class AfterScoreMenu extends BaseMenu { private final MenuButton[] options; /** * Contructor generating and initializing the AfterScoreMenu * * @param id the id of the AfterScoreMenu * @param mainId the id to the MainMenu */ public AfterScoreMenu(int id, int mainId) { super(id); options = new MenuButton[] { new MenuButton("Next Level", (gamestate, level) -> { level.nextLevel(); level.getPlayer().setAbilities(level.getPlayer().getAbilities()); gamestate.setState(Gamestates.GAMEPLAY); level.setShowAfterScore(false); }), new MenuButton("Retry", (gamestate, level) -> { level.reset(); level.getPlayer().setAbilities(level.getPlayer().getAbilities()); gamestate.setState(Gamestates.GAMEPLAY); level.setShowAfterScore(false); }), new MenuButton("Main Menu", (gamestate, level) -> { level.setShowAfterScore(false); setReturnId(mainId); }), }; } /** * Returns the options of the AfterScoreMenu * * @return the options of the AfterScoreMenu */ @Override public MenuButton[] getOptions() { return options; } }