package pathgame.tilemap; import pathgame.gameplay.Keys; import pathgame.gameplay.Player; public class TilePort extends Tile { public TilePort() { super(2, 0.0f, (pa) -> 0, false, false, TileType.PORT, false, false, TileRenderType.NORMAL); } @Override public void isStandingOn(Player p, TileMap map, int x, int y) { if(Keys.BOAT_KEY.getTime() == 1) { p.switchSailing(); } } }