package pathgame.logging; import pathgame.gameplay.Player; import pathgame.tilemap.TileMap; public class Logger { public static void onLevelReset(int level, Player p, TileMap map) { System.out.println("Level Reset " + level); } public static void onTileEnter(Player p, TileMap map, int x, int y) { System.out.println("Tile Enter " + x + " " + y); } public static void onTileLeave(Player p, TileMap map, int x, int y) { System.out.println("Tile Leave " + x + " " + y); } public static void onWin(Player p, TileMap map) { System.out.println("Win"); } }