package pathgame.gameplay; public class PlayerAbilities { private final String name; private final int fasterGrass; private final int fasterForest; private final int fasterShallowWater; private final int fasterDeepWater; private final int fasterHill; private final int fasterMountain; private final int fasterSwamp; private PlayerAbilities(String name, int fasterGrass, int fasterForest, int fasterShallowWater, int fasterDeepWater, int fasterHill, int fasterMountain, int fasterSwamp) { this.name = name; this.fasterGrass = fasterGrass; this.fasterForest = fasterForest; this.fasterShallowWater = fasterShallowWater; this.fasterDeepWater = fasterDeepWater; this.fasterHill = fasterHill; this.fasterMountain = fasterMountain; this.fasterSwamp = fasterSwamp; } public final static PlayerAbilities NORMAL = new PlayerAbilities("Normal", 0, 0, 0, 0, 0, 0, 0); public final static PlayerAbilities HIKER = new PlayerAbilities("Hiker", 0, 0, 0, 0, 2, 4, 0); public final static PlayerAbilities HUNTER = new PlayerAbilities("Hunter", 0, 1, 0, 0, 0, 0, 1); public final static PlayerAbilities SWIMMER = new PlayerAbilities("Swimmer", 0, 0, 3, 0, 0, 0, 0); public final static PlayerAbilities SAILOR = new PlayerAbilities("Sailor", 0, 0, 0, 1, 0, 0, 0); public final static PlayerAbilities[] ABILITIES = new PlayerAbilities[]{ NORMAL, HIKER, HUNTER, SWIMMER, SAILOR }; public int getFasterGrass() { return fasterGrass; } public int getFasterForest() { return fasterForest; } public int getFasterShallowWater() { return fasterShallowWater; } public int getFasterDeepWater() { return fasterDeepWater; } public int getFasterHill() { return fasterHill; } public int getFasterMountain() { return fasterMountain; } public int getFasterSwamp() { return fasterSwamp; } public String getName() { return name; } }