package pathgame.gameplay; public class Gamestate { private Gamestates state = Gamestates.MENU; private boolean running = true; public void setState(Gamestates state) { this.state = state; } public Gamestates getState() { return state; } public boolean is(Gamestates gamestate) { return state == gamestate; } public boolean isRunning() { return running; } public void stop() { running = false; } }