Kajetan Johannes Hammerle 26bdee18ce shaders can set vectors %!s(int64=4) %!d(string=hai) anos
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Attributes.cpp bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
Attributes.h bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
Framebuffer.h ba410dfb8d linear filter for framebuffers %!s(int64=4) %!d(string=hai) anos
GL.cpp bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
GL.h bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
GLEW.cpp 144ae380f0 glew wrapper %!s(int64=4) %!d(string=hai) anos
GLEW.h 144ae380f0 glew wrapper %!s(int64=4) %!d(string=hai) anos
GLFW.cpp bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
GLFW.h 70c3bed894 gl and glfw wrapper %!s(int64=4) %!d(string=hai) anos
Shader.cpp 26bdee18ce shaders can set vectors %!s(int64=4) %!d(string=hai) anos
Shader.h 26bdee18ce shaders can set vectors %!s(int64=4) %!d(string=hai) anos
Texture.cpp ba410dfb8d linear filter for framebuffers %!s(int64=4) %!d(string=hai) anos
Texture.h c59799aa8b mipmaps for file textures %!s(int64=4) %!d(string=hai) anos
TextureFormat.cpp ba410dfb8d linear filter for framebuffers %!s(int64=4) %!d(string=hai) anos
TextureFormat.h ba410dfb8d linear filter for framebuffers %!s(int64=4) %!d(string=hai) anos
VertexBuffer.cpp 9398efdd34 vertext buffer and vertext attributes %!s(int64=4) %!d(string=hai) anos
VertexBuffer.h bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
Window.cpp e3afd01bbb window and options %!s(int64=4) %!d(string=hai) anos
Window.h bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
WindowOptions.cpp bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
WindowOptions.h e3afd01bbb window and options %!s(int64=4) %!d(string=hai) anos