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Attributes.cpp
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1875c39786
wip
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%!s(int64=4) %!d(string=hai) anos |
Attributes.h
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1875c39786
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%!s(int64=4) %!d(string=hai) anos |
FileTexture.cpp
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fe4502a3d5
file texture were not really linear
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%!s(int64=4) %!d(string=hai) anos |
FileTexture.h
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fe4502a3d5
file texture were not really linear
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%!s(int64=4) %!d(string=hai) anos |
Framebuffer.h
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c11be95ad0
all logging uses the logger
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%!s(int64=3) %!d(string=hai) anos |
Shader.cpp
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c11be95ad0
all logging uses the logger
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%!s(int64=3) %!d(string=hai) anos |
Shader.h
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%!s(int64=4) %!d(string=hai) anos |
Texture.cpp
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%!s(int64=4) %!d(string=hai) anos |
Texture.h
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%!s(int64=4) %!d(string=hai) anos |
TextureFormat.cpp
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%!s(int64=4) %!d(string=hai) anos |
TextureFormat.h
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%!s(int64=4) %!d(string=hai) anos |
VertexBuffer.cpp
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b1e81dcfef
vertex buffer stores its size
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%!s(int64=4) %!d(string=hai) anos |
VertexBuffer.h
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b1e81dcfef
vertex buffer stores its size
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%!s(int64=4) %!d(string=hai) anos |
Window.cpp
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f771b8a040
gameloop, better errors, glew and glfw init moved to window, buttons
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%!s(int64=4) %!d(string=hai) anos |
Window.h
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f771b8a040
gameloop, better errors, glew and glfw init moved to window, buttons
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%!s(int64=4) %!d(string=hai) anos |
WindowOptions.cpp
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%!s(int64=4) %!d(string=hai) anos |
WindowOptions.h
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%!s(int64=4) %!d(string=hai) anos |