Kajetan Johannes Hammerle c11be95ad0 all logging uses the logger %!s(int64=3) %!d(string=hai) anos
..
Attributes.cpp 1875c39786 wip %!s(int64=4) %!d(string=hai) anos
Attributes.h 1875c39786 wip %!s(int64=4) %!d(string=hai) anos
FileTexture.cpp fe4502a3d5 file texture were not really linear %!s(int64=4) %!d(string=hai) anos
FileTexture.h fe4502a3d5 file texture were not really linear %!s(int64=4) %!d(string=hai) anos
Framebuffer.h c11be95ad0 all logging uses the logger %!s(int64=3) %!d(string=hai) anos
Shader.cpp c11be95ad0 all logging uses the logger %!s(int64=3) %!d(string=hai) anos
Shader.h 1875c39786 wip %!s(int64=4) %!d(string=hai) anos
Texture.cpp 1875c39786 wip %!s(int64=4) %!d(string=hai) anos
Texture.h 1875c39786 wip %!s(int64=4) %!d(string=hai) anos
TextureFormat.cpp 1875c39786 wip %!s(int64=4) %!d(string=hai) anos
TextureFormat.h 1875c39786 wip %!s(int64=4) %!d(string=hai) anos
VertexBuffer.cpp b1e81dcfef vertex buffer stores its size %!s(int64=4) %!d(string=hai) anos
VertexBuffer.h b1e81dcfef vertex buffer stores its size %!s(int64=4) %!d(string=hai) anos
Window.cpp f771b8a040 gameloop, better errors, glew and glfw init moved to window, buttons %!s(int64=4) %!d(string=hai) anos
Window.h f771b8a040 gameloop, better errors, glew and glfw init moved to window, buttons %!s(int64=4) %!d(string=hai) anos
WindowOptions.cpp 1875c39786 wip %!s(int64=4) %!d(string=hai) anos
WindowOptions.h 1875c39786 wip %!s(int64=4) %!d(string=hai) anos