Archived old OpenGL gaming core.

Kajetan Johannes Hammerle ba410dfb8d linear filter for framebuffers %!s(int64=4) %!d(string=hai) anos
images bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
input bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
math bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
memory 9df4fa0b0f casting for unique pointers %!s(int64=4) %!d(string=hai) anos
rendering c59799aa8b mipmaps for file textures %!s(int64=4) %!d(string=hai) anos
tests 9133b9da5e unique pointer and tests %!s(int64=4) %!d(string=hai) anos
utils b090b812bc fill for bit arrays %!s(int64=4) %!d(string=hai) anos
wrapper ba410dfb8d linear filter for framebuffers %!s(int64=4) %!d(string=hai) anos
Main.cpp 9133b9da5e unique pointer and tests %!s(int64=4) %!d(string=hai) anos
meson.build 9133b9da5e unique pointer and tests %!s(int64=4) %!d(string=hai) anos