Archived old OpenGL gaming core.

Kajetan Johannes Hammerle 3b6c3c6bc4 stack object to wrapper any class %!s(int64=4) %!d(string=hai) anos
images 1afdb90909 file textures use stack allocators, simplified file texture and png %!s(int64=4) %!d(string=hai) anos
input b071869bd3 button handler and registry for keyboard and gamepads %!s(int64=4) %!d(string=hai) anos
math aed1d3e7f9 most quaternion / matrix opperations are removed as there is no use case %!s(int64=4) %!d(string=hai) anos
memory 3b6c3c6bc4 stack object to wrapper any class %!s(int64=4) %!d(string=hai) anos
rendering 1afdb90909 file textures use stack allocators, simplified file texture and png %!s(int64=4) %!d(string=hai) anos
tests 3b6c3c6bc4 stack object to wrapper any class %!s(int64=4) %!d(string=hai) anos
utils ce80f29511 typed buffer and tests %!s(int64=4) %!d(string=hai) anos
wrapper 1afdb90909 file textures use stack allocators, simplified file texture and png %!s(int64=4) %!d(string=hai) anos
Main.cpp 3b6c3c6bc4 stack object to wrapper any class %!s(int64=4) %!d(string=hai) anos
meson.build ce80f29511 typed buffer and tests %!s(int64=4) %!d(string=hai) anos