Vector.h 3.2 KB

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  1. #ifndef VECTOR_H
  2. #define VECTOR_H
  3. #include "utils/StringBuffer.h"
  4. template<int N>
  5. class Vector final {
  6. float values[N];
  7. public:
  8. Vector() {
  9. for(int i = 0; i < N; i++) {
  10. values[i] = 0.0f;
  11. }
  12. }
  13. /*template<typename... Args>
  14. Vector(Args&&... args) {
  15. args.
  16. }*/
  17. Vector(float, float) = delete;
  18. Vector(float, float, float) = delete;
  19. Vector(float, float, float, float) = delete;
  20. Vector& set(float, float) = delete;
  21. Vector& set(float, float, float) = delete;
  22. Vector& set(float, float, float, float) = delete;
  23. Vector& setAngles(float, float) = delete;
  24. Vector cross(const Vector&) const = delete;
  25. Vector& operator+=(const Vector& other) {
  26. for(int i = 0; i < N; i++) {
  27. values[i] += other.values[i];
  28. }
  29. return *this;
  30. }
  31. Vector operator+(const Vector& other) const {
  32. Vector v = *this;
  33. v += other;
  34. return v;
  35. }
  36. Vector& operator-=(const Vector& other) {
  37. for(int i = 0; i < N; i++) {
  38. values[i] -= other.values[i];
  39. }
  40. return *this;
  41. }
  42. Vector operator-() const {
  43. Vector v = *this;
  44. for(int i = 0; i < N; i++) {
  45. v.values[i] = -v.values[i];
  46. }
  47. return v;
  48. }
  49. Vector operator-(const Vector& other) const {
  50. Vector v = *this;
  51. v -= other;
  52. return v;
  53. }
  54. Vector& operator*=(float factor) {
  55. for(int i = 0; i < N; i++) {
  56. values[i] *= factor;
  57. }
  58. return *this;
  59. }
  60. Vector operator*(float factor) const {
  61. Vector v = *this;
  62. v *= factor;
  63. return v;
  64. }
  65. float dot(const Vector& v) const {
  66. float length = 0.0f;
  67. for(int i = 0; i < N; i++) {
  68. length += values[i] * v.values[i];
  69. }
  70. return length;
  71. }
  72. float squareLength() const {
  73. return dot(*this);
  74. }
  75. float length() const {
  76. return sqrtf(squareLength());
  77. }
  78. Vector& normalize() {
  79. *this *= 1.0f / length();
  80. return *this;
  81. }
  82. float& operator[](int index) {
  83. return values[index];
  84. }
  85. const float& operator[](int index) const {
  86. return values[index];
  87. }
  88. template<int L>
  89. void toString(StringBuffer<L>& s) const {
  90. s.append("[");
  91. for(int i = 0; i < N - 1; i++) {
  92. s.append(values[i]);
  93. s.append(", ");
  94. }
  95. if(N > 0) {
  96. s.append(values[N - 1]);
  97. }
  98. s.append("]");
  99. }
  100. };
  101. template<int N>
  102. Vector<N> operator*(float factor, const Vector<N>& v) {
  103. return v * factor;
  104. }
  105. template<> Vector<4>::Vector(float x, float y, float z, float w);
  106. template<> Vector<3>::Vector(float x, float y, float z);
  107. template<> Vector<2>::Vector(float x, float y);
  108. template<> Vector<4>& Vector<4>::set(float x, float y, float z, float w);
  109. template<> Vector<3>& Vector<3>::set(float x, float y, float z);
  110. template<> Vector<2>& Vector<2>::set(float x, float y);
  111. template<> Vector<3>& Vector<3>::setAngles(float lengthAngle, float widthAngle);
  112. template<> Vector<3> Vector<3>::cross(const Vector<3>& other) const;
  113. typedef Vector<4> Vector4;
  114. typedef Vector<3> Vector3;
  115. typedef Vector<2> Vector2;
  116. #endif