Kajetan Johannes Hammerle 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, %!s(int64=4) %!d(string=hai) anos
..
Attributes.cpp bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
Attributes.h 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, %!s(int64=4) %!d(string=hai) anos
Framebuffer.h 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, %!s(int64=4) %!d(string=hai) anos
GL.cpp bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
GL.h bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
GLEW.cpp 144ae380f0 glew wrapper %!s(int64=4) %!d(string=hai) anos
GLEW.h 144ae380f0 glew wrapper %!s(int64=4) %!d(string=hai) anos
GLFW.cpp bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
GLFW.h 70c3bed894 gl and glfw wrapper %!s(int64=4) %!d(string=hai) anos
Shader.cpp 740eae7b0f support for geometry shaders %!s(int64=4) %!d(string=hai) anos
Shader.h 740eae7b0f support for geometry shaders %!s(int64=4) %!d(string=hai) anos
Texture.cpp ba410dfb8d linear filter for framebuffers %!s(int64=4) %!d(string=hai) anos
Texture.h c59799aa8b mipmaps for file textures %!s(int64=4) %!d(string=hai) anos
TextureFormat.cpp ba410dfb8d linear filter for framebuffers %!s(int64=4) %!d(string=hai) anos
TextureFormat.h ba410dfb8d linear filter for framebuffers %!s(int64=4) %!d(string=hai) anos
VertexBuffer.cpp 740eae7b0f support for geometry shaders %!s(int64=4) %!d(string=hai) anos
VertexBuffer.h 740eae7b0f support for geometry shaders %!s(int64=4) %!d(string=hai) anos
Window.cpp e3afd01bbb window and options %!s(int64=4) %!d(string=hai) anos
Window.h bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
WindowOptions.cpp bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
WindowOptions.h e3afd01bbb window and options %!s(int64=4) %!d(string=hai) anos