#include #include "math/Vector.h" template<> Vector<3>& Vector<3>::set(float x, float y, float z) { values[0] = x; values[1] = y; values[2] = z; return *this; } template<> Vector<3>::Vector(float x, float y, float z) { set(x, y, z); } template<> Vector<2>& Vector<2>::set(float x, float y) { values[0] = x; values[1] = y; return *this; } template<> Vector<2>::Vector(float x, float y) { set(x, y); } template<> Vector<3>& Vector<3>::setAngles(float lengthAngle, float widthAngle) { lengthAngle *= (M_PI / 180.0f); widthAngle *= (M_PI / 180.0f); float sinWidth; float cosWidth; sincosf(widthAngle, &sinWidth, &cosWidth); float sinLength; float cosLength; sincosf(lengthAngle, &sinLength, &cosLength); return set(cosWidth * cosLength, sinWidth, -sinLength * cosWidth); } template<> Vector<3> Vector<3>::cross(const Vector<3>& other) const { return Vector<3>( values[1] * other.values[2] - values[2] * other.values[1], values[2] * other.values[0] - values[0] * other.values[2], values[0] * other.values[1] - values[1] * other.values[0]); }