project('gamingcore', 'cpp', default_options : ['default_library=static'])

src = [
    'io/ImageReader.cpp',
    'math/Math.cpp',
    'math/Frustum.cpp',
    'math/Matrix.cpp',
    'math/Plane.cpp',
    'math/Quaternion.cpp',
    'math/Vector.cpp',
    'network/Client.cpp',
    'network/ENet.cpp',
    'network/Packet.cpp',
    'network/Server.cpp',
    'rendering/Shader.cpp',
    'rendering/Texture.cpp',
    'rendering/VertexBuffer.cpp',
    'rendering/Window.cpp',
    'rendering/GL.cpp',
    'data/BitArray.cpp',
    'utils/Buffer.cpp',
    'utils/Clock.cpp',
    'utils/Error.cpp',
    'utils/Logger.cpp',
    'utils/Random.cpp',
    'libs/lodepng/lodepng.cpp',
]

src_tests = [
    'Main.cpp',
    'tests/ArrayListTests.cpp',
    'tests/ArrayTests.cpp',
    'tests/BitArrayTests.cpp',
    'tests/BufferTests.cpp',
    'tests/ClockTests.cpp',
    'tests/ColorTests.cpp',
    'tests/FrustumTests.cpp',
    'tests/HashMapTests.cpp',
    'tests/ListTests.cpp',
    'tests/MatrixStackTests.cpp',
    'tests/MatrixTests.cpp',
    'tests/NetworkTests.cpp',
    'tests/ImageReaderTests.cpp',
    'tests/PlaneTests.cpp',
    'tests/QuaternionTests.cpp',
    'tests/RandomTests.cpp',
    'tests/RingBufferTests.cpp',
    'tests/SplitStringTests.cpp',
    'tests/StackTests.cpp',
    'tests/StringBufferTests.cpp',
    'tests/Test.cpp',
    'tests/TypedBufferTests.cpp',
    'tests/UniquePointerTests.cpp',
    'tests/MathTests.cpp',
    'tests/VectorTests.cpp',
    'tests/ComponentsTests.cpp',
]

compiler = meson.get_compiler('cpp')
args = compiler.get_supported_arguments(['-Wall', '-Wextra', '-pedantic', '-Werror'])

cmake = import('cmake')
glfw_proj = cmake.subproject('glfw')
glfw_includes = glfw_proj.include_directories('glfw')
glfw_dep = glfw_proj.dependency('glfw')

glew_proj = subproject('glew', default_options: 'default_library=static')
glew_includes = glew_proj.get_variable('glew_include')
glew_dep = glew_proj.get_variable('glew_dep')

thread_dep = dependency('threads', static: true)
gl_dep = dependency('GL')

ws2_32_dep = compiler.find_library('ws2_32', required: false)
winmm_dep = compiler.find_library('winmm', required: false)
glu_dep = compiler.find_library('glu32', required: false)
dl_dep = compiler.find_library('dl', required: false)

gamingcore_include = [include_directories('.'), glfw_includes, glew_includes]

gamingcore = static_library('gamingcore', 
    sources: src,
    include_directories : gamingcore_include,
    dependencies : [thread_dep, glfw_dep, glew_dep, gl_dep, ws2_32_dep, winmm_dep, glu_dep, dl_dep, glu_dep],
    cpp_args: args)
gamingcore_dep = declare_dependency(
    include_directories : gamingcore_include,
    link_with: gamingcore)

executable('tests', 
    sources: src_tests,
    dependencies : gamingcore_dep,
    cpp_args: args + ['-DLOG_LEVEL=4'])