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- package me.km.effects.active;
- import me.km.effects.ActiveEffectBase;
- import me.km.effects.EffectUtils;
- import me.km.entities.EntityItemProjectile;
- import net.minecraft.entity.player.EntityPlayerMP;
- import net.minecraft.init.Blocks;
- import net.minecraft.init.SoundEvents;
- import net.minecraft.item.ItemStack;
- public class Musket extends ActiveEffectBase
- {
- @Override
- protected boolean executeEffect(EntityPlayerMP p, int power)
- {
- EffectUtils.playSound(p, SoundEvents.ENTITY_FIREWORK_BLAST);
- float spread = 0.8f - power * 0.04f;
- if(spread < 0)
- {
- spread = 0;
- }
- EntityItemProjectile launch = new EntityItemProjectile(p, new ItemStack(Blocks.STONE_BUTTON), power * 2);
- launch.setHeadingFromThrower(p, p.rotationPitch, p.rotationYaw, 0, 2.5f, spread);
- p.world.spawnEntity(launch);
- return true;
- }
-
- @Override
- protected int getManaCost(int manaFactor)
- {
- return 5 * manaFactor;
- }
- }
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