FireShot.java 683 B

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  1. package me.km.effects.active;
  2. import me.km.effects.ActiveEffectBase;
  3. import me.km.effects.EffectUtils;
  4. import net.minecraft.entity.player.EntityPlayerMP;
  5. import net.minecraft.entity.projectile.EntityArrow;
  6. public class FireShot extends ActiveEffectBase
  7. {
  8. @Override
  9. protected boolean executeEffect(EntityPlayerMP p, int power)
  10. {
  11. EntityArrow arrow = EffectUtils.launchProjectile(p, EntityArrow.class, power / 4f, null);
  12. arrow.setFire(Integer.MAX_VALUE);
  13. arrow.pickupStatus = EntityArrow.PickupStatus.DISALLOWED;
  14. return true;
  15. }
  16. @Override
  17. protected int getManaCost(int manaFactor)
  18. {
  19. return 2 * manaFactor;
  20. }
  21. }